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G.I. Joe: Origins #4 reviews on the web

G.I. Joe: Origins #4 blew me away.  Honestly.  Granted, I’ve been enjoying the title thus far, but mostly in a “hey, this is neat” kind of way, with no real emotional commitment or feverent desire to immerse myself further into the Joe’s past.  But this issue changed all of that.  For some reason, everything just kind of came together into one very cohesive, excellently paced story that drew me deeply into this G.I. Joe mythos.

There was mystery, plenty of action, some very cool obscure homages and Mike Hawthorne’s art was absolutely terrific this time around.  Him and Larry Hama both really knocked this one out of the park.  Reviews are also online at some of the usual haunts:

I’ve also posted a mini gallery of images from the issue, too.  I was extremely pleasantly surprised with the fourth issue.  The other 3 have been good, but this one was GREAT.

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Detailed Information about EA Comic for G.I. Joe: The Rise of COBRA

ea_coverHuge thanks to Jeff Bohn who has supplied GeneralsJoes with some nicely detailed information about the 6-page Helix comic that comes with the upcoming Electronic Arts G.I. Joe: The Rise of COBRA video game.  The comic leads directly into the IDW Helix special edition, for sale in August.  The information is below:

G.I. Joe: Rise of Cobra: Helix Special EA Edition

Writer: Brian Reed
Artist: Joe Suitor

6 page comic

Hawk shows Duke video of Agent Helix, who has “Total Organic Battlefield Awareness.”  Hawk explains that she is missing, that Duke is to find her, and details some of her backstory…

Master practicioner of Capoeira, Muay Thai, Wing Chun, Shuai Jiao, Kendo and Fencing.  Rumored to be able to master a fighting style after encountering it only once.  Fought in underground fights, battling to the death and walking away without a scratch.  Traits of savantism, but not autistic.  Can identify and solve complex physical calculations quickly.  “Everything she sees has a Data Set.  Miles left before a car will run out of gas, Ammo counts in the bad guys guns…”

Hawk thinks Cobra may have her.

  • 1 page advertisement for the Helix comic special (which continues the story).  Also mentions that you can be Agent Helix in the game.
  • 4 page fold out poster advertising the video game.
  • 2 page interview with game writer Brian Reed.  Mentions that Helix was created as a “gamer turned soldier”, which gets fleshed out in the Helix comic special.  Mainframe is in the video game as support, non-playable.
  • 2 page interview with Electronic Arts Senior Producer Matt Marsala.
  • 1 page picture of Scarlett.
  • Back cover is an advertisement for the video game (same as the fold out poster).

Thanks again to Jeff for this great information.  I’m really digging Helix’s backstory.  If nothing else, the film is opening up some nice new doors into the G.I. Joe mythos.

Interview with Larry Hama on ComicBookResources

Thanks to JoeBattleLines for pointing out that Larry Hama has done a new interview for comics website Comic Book Resources.  He touches on many facets of his career, including (of course) G.I. Joe.

Of note, he had this to say about the film, “I was on board as a consultant on the movie. I’m seeing the latest cut at the end of May, but I really liked the rough cut I saw in December. Stu Beattie wrote a killer screenplay. Marlon Wayans rocks. Ray Park owns Snake-Eyes. ‘Nuff said.”

Check out the full interview here.

Chris Ryall from IDW talks Helix

A little bit, anyway. Not a whole lot more information revealed, but the IDW Editor in Chief does say that part of the Helix special will be released as a “mini-comic” included with the video game. Check out his blog post here and the cover image (which is awesomeness personified) below:

helixcovercolor