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Chuck Dixon comes clean about the pacing of G.I. Joe main title

Over on Chuck Dixon’s message board, long time Joe comic fan cashel brings up a great question to Mr. Dixon himself, inquiring about the pacing and the writing for the main G.I. Joe title.  First of all, kudos to him for taking it straight to the source.  Often times the fandom is happy to sit on their haunches (myself included) and decry various things without even inquiring about reasons or bringing the issues to anyone’s attention.  I’m glad to see cashel speaking to Dixon directly about his concerns.

Anyway, Chuck was thoughtful enough to post a reply, which I have quoted below:

“I got this complaint on Nightwing when I was on it and for many of ths same reasons cited here. There was no first person narration on Nightwing or very little of it.
And, trust me, my editor chimed in on this.

The whole question is one of periodicals versus trades. It’s not much a question to my mind. Trade collections are where it’s at. There is a very strong chance that the trade sales on Joe will be higher than the average monthly sales. That’s the track record for non-superhero trade collections of household name characters anyhow. And overseas, there are no periodical editions. It’s all trades all the time.

So, my potential audience in trade form dwarfs those few, those merry few, who still pick up the monthlies.

I could go as other writers have gone in the past to a kind of “feature film” approach with lots of frontloaded set-up and character bits and all that. (which is actually a terrible approach to escapist entertainment) Or I could go the plot advancement/action/plotadvancement/action approach that standard action stories take.
But I decided to fall back on my strong suit and advance plot and character through action and pace the whole thing briskly enough to carry the potential trade reader through the 120+ pages in one sitting.

But what about the monthly reader? Well, they get an action-packed chapter each month that also advances sub-plots and explores the world of Joe. In five issues we have met the Joes (a whole lotta Joes!), met Destro and Baroness and had a peek into how Cobra does business. We’ve seen that Scarlett, Snake Eyes and Duke have a history. We’ve traveled the world from the Gulf of Mexico to the Phillipines, to Patagonia and to the Nevada desert. We’ve seen the MASS Device in (dysfuntional) operation. All of this with a sword fight, robot fightin’ action, Snake Eyes ninja stuff, a car chase and more punching, shooting and stabbing then you get in most comics these days. And issue #6 delivers. I promise you this. There’s a couple of developments that will floor Joe readers.

I took my time in The Pit battle because it was important to see the Joes in action on home turf in an extended military confrontation.  Larry used to do whole issues of just Joe and Cobra fighting. Remember the issue where Cobra and Joe land on opposite sides of an island and fight for supremacy? If Larry had been writing for trades I’m certain he would have taken an approach closer to mine. His own (excellent) origins rolls out a more deliberate pace.

All my career this has been a question. I had a hard time breaking into comics because I rejected the Roy Thomas approach to comics writing. I was all about Archie Goodwin. But even Archie was conforming to the wordy comics norm when writing superheroes. When not, his work was more balanced between words and pictures and more purely comics.

There are readers who like their comics verbose. Sorry, I can’t do it. Believe me, I’ve tried. I like my comic books lean. And the whole trade collection deal allows me to pace things differently with the kind of lightly dialogued sequences I would never have done for the monthly-only format. The next arc on Joe has a major Snake Eyes sub-plot that (by necessity) is virtually wordless.

And for Joe fans who are diappointed that we’re not going Joe on Cobra right out of the box—well, that’s the way we’re doing it this time. And Cobra is going to be cooler, meaner and scarier than you’ve ever seen them before. The Cobra minis by Gage and Costa are nasty noirish spy thrillers that bring you inside Cobra. My job is to show both the Joes’ and Destro’s learning curve. In the next arc we’ll see our first direct Joe/Cobra contact and it’s epic.”

Again, credit to cashel for bringing the question up, and lots of credit to Chuck Dixon for responding.  I feel a LOT better about the direction of the main title now than I did even twenty minutes ago.  I’m sure we all realized it was a trade paperback thing, but hearing him talk about how things might end up shaking out is a nice change of pace, and I think things are probably heading in a good direction.  Thanks to Xassonex from JoeBattleLines for bringing this to my attention!

Alternate cover revealed for Helix special from IDW

Ever since her illustrious debut in some nefarious eBay auctions, the mysterious character known as Agent Helix has become a talking point amongst the G.I. Joe fandom…I’m really starting to look forward to seeing how she meshes with the movie universe in the upcoming video game.

Thanks to Jeff Bohn for pointing out that an alternate cover for the upcoming Helix special from IDW has been posted on DeviantArt, courtesy of Dave Williams (BroHawk).  The cover is shown in black and white as well as dazzling color!  Check out the DeviantArt page right here, and the two images below.  I’ m really looking forward to this book!

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5-Page Preview of DTC Issue #2 at GIJoeClub.com

gijcc_dtc_2GIJoeClub.com has posted a sneak peek at their upcoming second issue of the DTC Limited series that ties their very unique universe all together into a nice cohesive story.  Featuring Munitia, Hotwire, and the full DTC Wave 4 clan, even just the first five pages are a great story straight from the later days of Marvel’s G.I. Joe run.

This story seemingly picks up right where the later Marvel issues left of, doesn’t have any complicated continuity issues, and for just a sneak preview, it was a surprisingly entertaining read.  Check out the preview here, and if you like it, order the issue right here!

Don’t forget to order Issue #1 as well, which is already for sale in the Club shop.

G.I. Joe: Origins #4 reviews on the web

G.I. Joe: Origins #4 blew me away.  Honestly.  Granted, I’ve been enjoying the title thus far, but mostly in a “hey, this is neat” kind of way, with no real emotional commitment or feverent desire to immerse myself further into the Joe’s past.  But this issue changed all of that.  For some reason, everything just kind of came together into one very cohesive, excellently paced story that drew me deeply into this G.I. Joe mythos.

There was mystery, plenty of action, some very cool obscure homages and Mike Hawthorne’s art was absolutely terrific this time around.  Him and Larry Hama both really knocked this one out of the park.  Reviews are also online at some of the usual haunts:

I’ve also posted a mini gallery of images from the issue, too.  I was extremely pleasantly surprised with the fourth issue.  The other 3 have been good, but this one was GREAT.

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Detailed Information about EA Comic for G.I. Joe: The Rise of COBRA

ea_coverHuge thanks to Jeff Bohn who has supplied GeneralsJoes with some nicely detailed information about the 6-page Helix comic that comes with the upcoming Electronic Arts G.I. Joe: The Rise of COBRA video game.  The comic leads directly into the IDW Helix special edition, for sale in August.  The information is below:

G.I. Joe: Rise of Cobra: Helix Special EA Edition

Writer: Brian Reed
Artist: Joe Suitor

6 page comic

Hawk shows Duke video of Agent Helix, who has “Total Organic Battlefield Awareness.”  Hawk explains that she is missing, that Duke is to find her, and details some of her backstory…

Master practicioner of Capoeira, Muay Thai, Wing Chun, Shuai Jiao, Kendo and Fencing.  Rumored to be able to master a fighting style after encountering it only once.  Fought in underground fights, battling to the death and walking away without a scratch.  Traits of savantism, but not autistic.  Can identify and solve complex physical calculations quickly.  “Everything she sees has a Data Set.  Miles left before a car will run out of gas, Ammo counts in the bad guys guns…”

Hawk thinks Cobra may have her.

  • 1 page advertisement for the Helix comic special (which continues the story).  Also mentions that you can be Agent Helix in the game.
  • 4 page fold out poster advertising the video game.
  • 2 page interview with game writer Brian Reed.  Mentions that Helix was created as a “gamer turned soldier”, which gets fleshed out in the Helix comic special.  Mainframe is in the video game as support, non-playable.
  • 2 page interview with Electronic Arts Senior Producer Matt Marsala.
  • 1 page picture of Scarlett.
  • Back cover is an advertisement for the video game (same as the fold out poster).

Thanks again to Jeff for this great information.  I’m really digging Helix’s backstory.  If nothing else, the film is opening up some nice new doors into the G.I. Joe mythos.