by generalsjoes | May 26, 2009 | G.I. Joe, G.I. Joe Video Game
Continuing their great coverage of the upcoming G.I. Joe: The Rise of COBRA video game, IGN has posted another production blog with one of the folks working on the project. This time around it’s Matt Marsala, Senior Producer on the title. He posts a nice long article, with several very cool vehicle images scattered throughout, including the very familiar Snowcat as well as a new up-and-coming vehicle called the Cougar!
Several very interesting quotes are also in the article, including:
“It was at this point that Hasbro “opened the vault”, granting us access to reference not seen in a very long time. Once they understood what it was that we were trying to do, they were very accommodating in giving us access to the reference we needed, including some of the more obscure reference that we found almost by accident…”
The best quote, though, involves many of the potential characters we may see as playable characters or at least guest stars throughout the game:
“Given endless time and budget, we could have done much more, but given the time constraints of being on shelves when the movie is released, I’m quite happy with the final character roster. In addition to the five core G.I. JOE characters from the film (Duke, Scarlett, Heavy Duty, Ripcord, and Snake Eyes), we also included four COBRA bosses (Storm Shadow included) that unlock as playable characters after you’ve defeated them. The rest of the character set is rounded out by some other classic characters, including Kamakura, Shipwreck, and Gung-Ho, among others. There are also about a dozen more supporting non-playable characters that will help keep the story moving along, provide you with support in sticky situations, and give you info on the enemies you’ll encounter along the way. This includes characters like General Hawk, Tunnel Rat, Breaker, and Wild Bill, to name a few.”
To the best of my knowledge, this is our first mention of Tunnel Rat, Shipwreck, and Kamakura as being even remotely linked to the video game. The article also mentions vehicles, talking about the Armadillo/Armored Panther, the Snowcat, and HISS Tank! Take some time and read the full article here, and also check out the various images mirrored below!
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Every day I get more fired up for August…this is gonna be a great ride throughout the rest of the year.
by generalsjoes | May 26, 2009 | G.I. Joe, G.I. Joe: The Movie
GoldenLink, an International theater marketing and concession company has unveiled several promotional items related to G.I. Joe: The Rise of COBRA. These items are generally things that theater owners can order for onsite promotions, giveaways, etc… You can check out their website here or go directly to the PDF with all of the details here. Of course, I’ve also mirrored all pertinent images below.
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Huge thanks to friend of GeneralsJoes notpicard for the information!
by generalsjoes | May 26, 2009 | G.I. Joe, G.I. Joe Comics, IDW
IDW Editor Chris Ryall has posted a single page preview on his Ryalltime blog from G.I. Joe: Origins #5, featuring Rock n Roll and Roadblock Heavy Duty. Posted as a tribute to Memorial Day, it’s a great image of the two G.I. Joe heavy machine gunners doing what they do best. Check out the post here and the image below.
by generalsjoes | May 26, 2009 | G.I. Joe, G.I. Joe Toys, G.I. Joe: The Movie
The Terror Drome has again come up with some new images of upcoming Rise of COBRA Combat Heroes that should hit retail with the movie release this year. The coolest thing about these are some neat peeks at potential trooper types that we might see coming up, including a movie-styled Para-Viper and Arctic-Viper. Check out the images below.
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by generalsjoes | May 26, 2009 | G.I. Joe, G.I. Joe Comics, IDW
ComicsContinuum has posted the details (including cover art) for the August Solicitations from IDW Comics.
G.I. Joe: Origins #6
Written by Chuck Dixon, art by Augustin Padilla, covers by Padilla and Tom Feister. The five-part series has become an ongoing, with rotating creative teams! On a mission to prevent a terrorist attack in a far-flung corner of the world, Scarlett’s former, civilian life and her new hard-ass life collide. Now, in the middle of a white-hot operation with the fate of millions in the balance, Scarlett decides which friend lives and which one dies.
32 pages, $3.99.
G.I. Joe #8
Written by Chuck Dixon, art by SL Gallant, covers by Howard Chaykin and Robert Atkins.
No one holds the Baroness against her will… not even Destro. Scarlett remains on trial and the evidence is mounting. Mainframe and Snake Eyes on a roadtrip? The Joes invade the relocated Castle Destro only to find someone — or something — deadly at home.
32 pages, $3.99.
G.I. Joe Special: Helix
Written by Brian Reed, art by Joe Suitor, covers by Suitor and David Williams.
Introducing a brand-new Joe! G.I. Joe is the best of the best. But that’s not good enough for Hawk. Enter Special Agent Helix: a deadly young woman who may well define the future of G.I. Joe’s combat operations — if Duke can keep her alive long enough. This special tale ties in with the new G.I. Joe videogame!
32 pages, $3.99.
Big thanks as always to Jeff Bohn for the info!