I can’t quite explain why, but in my younger years, I couldn’t quite get my head around 1990. Where the years leading up to then were a mixture of classic characters and new blood, the main line in 1990 was new blood soup-to-nuts. Being someone that appreciates new characters now, I’m surprised that my younger self didn’t embrace that fact, but for some reason I didn’t.
It’s only now, over two decades later, that I recognize 1990 as perhaps being a “soft reboot” of sorts, giving us a whole series of new characters and taking play to a different level with many smaller, more intricate accessories making these figures unique. Pretty much every single figure in that 1990 line came with elaborate and well detailed accessories that really enhanced the play value. From Stretcher’s air sled to Bullhorn’s take-apart sniper rifle, not to mention Ambush’s camouflage tent and Topside’s backpack mortar launcher. Pathfinder was no different, coming equipped with two hip-mounted heavy machine guns as well as a full blown weed whacker. While parts and tooling restrictions made it so we couldn’t get the hip-guns with a modern release, I’m happy to say the updated Pathfinder is ready to go, weed whacker and all!
The figure has Lifeline’s existing head sculpt, which matches the look of the original figure, and the removable hat does an okay job of replicating that look, too. To copy the brim fold of the original figure, the hat is positioned in a way that doesn’t stay on the figure’s head very well. Once I swapped the hat around it actually fit a lot better, though that small piece of vintage accuracy is lost. I think I can live with that.
Pathfinder uses Kwinn’s torso and arms, which are a great choice, as they pretty accurately mimic the original, but are newer construction, offering very good range of motion. If I have any complaints, the somewhat tight hand grip doesn’t fit the handle of the machine gun very well, but you can work with it.
His legs are from the G.I. Joe: Retaliation era and also are excellently sculpted, with some great baggy effects, though the more I see these legs used, the more annoyed I get with the weird rocker ankles. They end up pretty stiff and difficult to pose, and the footholes are becoming an increasing issue on existing battle stands. This figure isn’t nearly as bad as the Night Creeper was with the last installment, but it can still be somewhat difficult to get him to stand.
Paint deco is pretty fantastic. Straight black on the upper body, and the camouflage pattern and colors on the legs are pretty close to spot on perfect. Great articulation, effective parts choices, and the base figure for Pathfinder is excellent.
As we’re used to with the 1990 era Joe characters, Pathfinder comes pretty well equipped. A couple of his accessories are pulled from the Pursuit of Cobra Jungle Strike Duke, which I’m completely cool with, including his backpack and flashlight. He has a great pistol for the holster at his hip, a gray colored heavy machine gun, inspired by the original’s hip mounted weapons. His removable hat works moderately well, and the removable vest does as well. The plastic is a bit stiff, which makes the vest a challenge to remove, but it’s not insurmountable and the end result is a figure that looks much more like his vintage counterpart.
Of course the focal point here is the weed whacker, and I’m happy to say it fits his hands well, looks pretty nice, and ends up being a cool finishing touch to the figure. If given a choice between the hip-guns and the weed whacker, I probably would have chosen the hip-guns, but I can understand the Club not being able to retool a piece (or a belt) to make that work.
All in all, Pathfinder is a very effective figure. The paint work is really nicely done, and he’s got a good number of fun accessories. A pretty great installment for the FSS 4.0.
FSS 4.0 Pathfinder
Lots of stuff to love here, from a pretty nice build to some fantastic paint resulting in excellent articulation and just an all around fun figure. His hat doesn’t really work for me and the best parts of the deco are just based on an existing figure, which can somewhat limit the excitement (at least for me) just a little bit. All in all, though, a fun update that just needs some minor tweaks to be truly great.
I loves me some Night Creepers! Even with the strange purple and gray camouflage of the vintage versions, I always really dug the overall look and concept of the Night Creepers. Ninja assassins and saboteurs who leveraged next generation technology was always a really awesome concept, and Larry Hama executed it pretty nicely in the Marvel Comics throughout the 90’s. The way the legs were somewhat thick but still moved really nicely, as well as the elbows on those classic o-ring figures just made the toys felt really “natural” for me and made the figures really easy to play with, which was important back in the day. More modern repaints (specifically the COBRA Urban Strike Force version) made me love the figure even more, especially because the softer plastic for the hands made the thumbs a lot less breakable. And before anyone says anything, no I don’t really consider the Rise of Cobra Night Creeper to be a proper “Urban Strike” repaint.
When Hasbro revealed an updated build for the much maligned 25th Anniversary Night Creeper at JoeCon a number of years ago, I was pretty ecstatic. I wasn’t wild about the COBRA Island 7-Pack version with those dated 25th Anniversary parts, and the more modernized parts combination was fantastic.
The Collectors Club seemed to take a page from that book, but instead of giving us just a new classic looking (or even better, an Urban Strike version!) they used the parts combo as a modern interpretation of the 1998 Toys “R” Us exclusive Arctic 3-Pack. I’m pretty sure I could count the number of fans who wanted a modern update to that figure on one hand, but as a devout fan of the Night Creepers in general, I’m pretty happy to see any iteration of that figure in modern format.
Replacing some of those dated parts with limbs from the Wave 1 G.I. Joe: Retaliation Storm Shadow makes a world of difference, giving us a more modern iteration of the arctic Night Creeper with parts that are better sculpted, larger, and have far better range of motion. The seamless integration of martial arts and technology lives on in these Storm Shadow parts and suits the Night Creeper to perfection. I am a big fan of this updated parts recipe, that is for sure.
Looking at the deco of the figure, he certainly resembles the arctic 3-Pack version from 1998, and from a cost perspective, I suppose I can see why the Club went that way. By eliminating paint masks for elaborate camouflage, they can bring costs down, fitting this figure better within their constricted budget. If money were no factor, I would have much rather preferred an updated vintage deco Night Creeper or the Urban Strike.
The COBRA Night Creeper comes with a decent set of accessories, including a crossbow and the trademark wavy sword that initially came with the vintage figure. He’s got a modern version of the Night Creeper backpack as well as the shoulder cape that originally came with the Retaliation G.I. Joe Trooper. Somewhat strange is that he cannot wear the cape and the backpack at the same time, so you have to pick and choose one or the other. While the cape does have the backpack hole, the peg of the backpack isn’t quite long enough to accommodate for it. He also has the familiar head dress and chest armor that we’ve been getting on versions of the Night Creeper since the COBRA Island set.
I love the Night Creeper. I don’t necessarily love the arctic version of him, and desperately wish the Club had found a way to use this much improved parts combination on a figure with a somewhat more exciting deco. Even as this figure stands, he’s got a great selection of parts and decent accessories, and is a fun figure overall. I just wish his paint scheme was a bit more exciting.
Here is my YouTube review of the figure as well:
FSS 4.0 Night Creeper
Ever since they first jumped on the scene in 1990, I’ve loved the Night Creeper, especially their rendition in the Marvel comics by Lee Weeks. The hybrid techno sabotage and ninja elements worked really well together. I will admit I wasn’t wild about the 25th anniversary version, but this FSS rendition fixes pretty much every structural problem I had, I just wish the Collectors Club had been a bit more daring with the color scheme. I really like the addition of the cape, and the modern parts work exceptionally well. A great figure from a build perspective, to be sure.
As we near the end of the week, the G.I. Joe Collectors Club has revealed their second to last FSS IV figure, the Night Creeper Ice Ninja!
Using the same formula as the Concept Case Night Creeper with the ’98 three pack paint scheme, this is a really nice looking figure in stark white colors. Check out GIJoeClub.com for the latest FSS subscription info and the image is mirrored below.
Wal-Mart.com has posted the upcoming exclusive 2-packs up for sale on their online store, however they sold out very quickly. Sometimes they have a tendancy to relist, though, so check out the links below to see if any of them are still available!