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This is one bad ass looking fairy.  Though it looks like the proper terminology here is faerie.  I’m not sure of the difference from my perspective (to be honest, when I started I don’t think I ever envisioned myself reviewing an action figure of a fairy or faerie or anything in between) but I know a great action figure when I see it.


As a Cavern Faerie, Lacuna’s obvious trademark are her wings, looking much more bat-like than the insect wings what I’m familiar with when it comes to faeries, but honestly, that’s totally cool with me.  It makes perfect sense as well, with Lacuna being a “cavern” faerie that her wings should be more adaptable to creatures who live in caves.


Lacuna is the first figure to feature this new rear torso piece for the HACKS line which has twin ports for her wings (and additional arms!).  That’s right, the plugs for the wings are the same as the plugs for the female arms, so not only can you tweak Lacuna to have four arms, but you can also make her more like a “harpy” by giving her wings instead of arms.  As one would expect with the HACKS line, they are always pushing their limits.


The majority of the figure uses the familiar female blank template (except for the back of to the torso) and that suits me just fine.  In all of our experience with female figures throughout Series 1, it’s certainly clear that the base figure there is pretty great and can be used for countless different figures, apparently even including cavern faeries.

Lacuna’s head sculpt is pretty fascinating, with a huge, meandering hair style and a pair of goggles (apparently developed by dwarves to help filter her vision in sunlight).  Apparently driven from her caves by a mysterious skeleton attack, Lacuna now finds herself up among the other denizens of this fantasy world, and she doesn’t seem especially pleased about that fact.


As I mentioned, she has ports in her back for wings, and she comes with two different sets of wings, one closed and one open, which is a nice touch.  Each wing has a nice multi-joint peg as well, so they can be posed in either formation, making for a wealth of opportunities for cool displays.  Lacuna’s skin color is a nice gray/blue which seems to fit with her cavern lifestyle in great ways.  She is an intriguing looking figure and even as a faerie doesn’t follow many of the traditional call outs, definitely going her own way as so many Boss Fight designs tend to do.



The first thing you’ll notice about both Lacuna and Aiyana is that neither of them come with as many accessories as the Knight or Orc, but honestly, I don’t feel like they have to.  Lacuna’s wings are large enough to make up for it, and as a faerie she travels pretty light anyway.  Along with the wings, she comes with a fantastic looking scythe made from what looks like a tree branch and some kind of cave grown crystals that are cast in translucent colors that look spectacular.  Her other weapon is a scepter, a magic device that enables her to be a “lightcaster” which is a really awesome story element added to the character.  She can hold the weapons very well and their designs are exceptional.


Lacuna is a great figure built around an increasingly interesting character.  I don’t know a whole lot about the whole faerie race from fantasy stories, but Lacuna seems like an interesting evolution to the typical narrative and fits the concept perfectly.

  • Character
  • Sculpt
  • Articulation
  • Paint Deco
  • Accessories


Gray skinned and bat winged, Lacuna immediately brings up some awesome imagery and story ideas for the fantasy series, taking the concept of faeries and adding some really awesome twists to it. Boss Fight continues to do a great job taking existing tooling and evolving it with torso pieces supporting wings, and many other great additions to their already excellent core concept.

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