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If you were in the audience during the reveal for FSS 3.0 at JoeCon this year, you may have heard a high-pitched girly screech when they showed the entry for Hit & Run up on the slideshow.

Yeah, that was me.  I’m not ashamed.

Today, the Collectors Club revealed a digital mock up for the Hit & Run figure, and…  yeah, I don’t know.

I thought everyone had pretty much agreed that the concept case Hit & Run was the definitive version of the character and the version that the fans latched onto.  Obviously I latched onto it.  When the Collectors Club released the Night Force version for the Convention two years ago, I was disappointed, but figured maybe a concept case version was down the road. When the GIJCC showed the Concept Case version as a specific example during the presentation, I thought that time had come.  I was excited to say the least.

Today, the Collectors Club revealed their mock up… and I can’t help but come away underwhelmed.


Obviously the most  glaring ommission is the green skin.  I’m not sure why that was left off, as I would think it wouldn’t require an extra paint application if the plastic was just produced in that green color.  Even if it did require another paint application, the green skin is pretty much Hit & Run’s defining characteristic.  That seems like a weird thing to leave absent.  I actually find myself a little more upset about the parts recipe.  I was thinking maybe the Club would switch up the parts a bit and actually give us what the Concept Case did… namely the Firefly torso and different upper legs.  I know that’s a small issue, but those elements are part of what made the concept case version so excellent.

So instead we’re left with a repaint of the Night Force version, again without the green skin.  I’m sure there are reasons why this decision was made, I hope to find out what they are.  No matter the reasons for it, though, the end result is the crown jewel of FSS 3.0 in my mind has left me with a bitter taste in my mouth.  Perhaps others will make up for it.

Keep watching!