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G.I. Joe 50th Anniversary Hit & Run

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Is this real life?  It wasn’t so long ago that when folks asked me who my favorite character was and I said “Hit & Run”, I would get a questioning look and the gesture that told me the person asking was trying to remember who that character was.

He didn’t appear in any animated series, he barely appeared in the comics, and by and large he’s a mostly forgotten later-era G.I. Joe infantry specialist.  Certainly not as remarkable to most folks as Grunt or even Footloose, Hit & Run flew under most radar screens except for avid G.I. Joe fans.

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In 2008/2009 I was very pleasantly surprised when Hit & Run was included as part of the Assault on COBRA Island 7-Pack, although the formula wasn’t the best.  In those days, though, there wasn’t exactly a lot to choose from.  For a long time it seemed like that might be what we got for a modern era Hit & Run figure, but then 2012 came, and the now infamous Hasbro Concept Case revealed an amazing Hit & Run upgrade using a mixture of Firefly and Lifeline parts.  Ever since then, Hit & Run has been a fixture in various G.I. Joe figure assortments, most of them from the Collectors Club.  First there was the Night Force version (along with a Kre-O rendition of the same figure), then we got a great version in the Figure Subscription Service, and finally Hasbro has gotten into the game with the Vanishing Act 3-Pack featuring a Wolf Squad repaint of Hit & Run.  Originally viewed as another Night Force version perhaps, the Wolf Squad connection was revealed as part of a Q & A session right here on GeneralsJoes and the figure makes a lot more sense based on that.

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The figure uses the same parts formula as other recent installments, with the Hit & Run head, Lifeline’s torso, Agent Mouse’s arms, and the legs sourced from PoC Snake Eyes, but used and modified several times since.  Unlike previous iterations of this figure, the 50th Anniversary Hit & Run has the same legs as the PoC Snake Eyes, and not with the additions from Lifeline.  I have little issues with the parts build, though I wish there had been a way to use the Ultimate Firefly torso seen in the concept case.  According to the Collectors Club the head doesn’t fit on that torso.  In the grand scheme of things, Lifeline was one of the best figures produced in recent years, so I have no issues with how that build came to be.  The range of motion is great, sculpting is excellent, and he holds his weapons very well.  He’s got plenty of holsters for his various accessories, and the figure’s look and feel from a build perspective is excellent.

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I will say, however, that I am curious about the mindset behind the deco choices.  It certainly looks as if Hasbro was going for either a night operations or urban operations color scheme here with various shades of gray with black trim.  I realize the tie-back to Wolf Squad (and love it) but from purely an aesthetic standpoint, the Hit & Run figure does have some paint related issues.  First of all, the majority of the figure is swathed in a pretty standard shade of gray, which is a relatively blah color to start with.  He’s got some interesting camouflage on the pants, but his torso and arms are completely without camouflage, which might not look so weird if he had webgear, but he doesn’t, so the different in color scheme is pretty apparent.  If the base uniform color wasn’t the same exact shade, too, it might work okay, but instead of looking like camouflage pants with a non-camouflage shirt, it just looks like there were some missing paint applications.  I do understand it was probably a costing issue, I just can’t help but think how much better the figure would look with the great leg camouflage on the torso and arms (to match the helmet and backpack).

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There are some variations in the shade of gray throughout the pouches on his torso, which breaks things up a bit, as does the red underneath his arms.  The black gloves and boots adds some variety, too, but other than those few color breaks, the figure comes across as fairly monotone.  Of course, one of Hit & Run’s trademarks is camouflage skin, and they maintain that here, going with a darker gray, which actually makes the figure look almost rock-like.  It makes me think perhaps he was developed as a mountain specialist, where the rocky colors of his skin might help him blend into the stone surface of the mountains he’s climbing.  It’s a strange color scheme that doesn’t look especially natural, and being gray, it sort of adds to the monochromatic feel of the rest of the figure.  Thinking to the Wolf Squad angle, I could see Hit & Run being a “cave hunter” type of operative, a guy that goes into caves to try and root out COBRA leadership, or what have you.  The darker gray shades look pretty cool within the dark shadows of a cave, and the lines on the skin could work for a rock pattern.

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I love the build, as I have from the first time I saw it, but the color choices are a bit off kilter and not all that exciting.  I am thrilled to have another Hit & Run to add to my repertoire, but I love the continued evolution of Wolf Squad, but I think there could have been some deco changes here and there.

Accessories

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Hit & Run comes with a lot of familiar accessories that we’ve seen in previous versions of the figure. His helmet and goggles are here, with a really nice looking urban operations paint scheme.  There’s an infantry backpack, too, which maintains that great camouflage pattern.  If anything they really make me wish Hasbro had done the urban ops camouflage throughout the entire figure rather than skipping the torso.  Unfortunately the Lifeline torso doesn’t lend itself to having webgear on top either.

He also has his familiar machine gun (the one from the 25th Anniversary, not the Lifeline machine gun from the last two releases), pistols, and knife, which each has a place in a holster or sheath on the figure. His secondary pistol is the one with the silencer from Snake Eyes.

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I will welcome and enthusiastically embrace every new Hit & Run figure we get, and this one is no exception.  The parts build is great, gives him terrific articulation, and some really nice accessories.  It’s a solid figure, which is somewhat held back by a somewhat dull deco pattern.  In the grand scheme of things it’s a figure that had some great potential, but could use some aesthetic improvements.

The Pre-Production Version

I’ve seen a lot of fans question the reasoning behind pre-production collecting.  A lot of folks have this misconception that it’s about getting something “first”, and that is not always the case.  Sometimes it is, but not in all cases.  When it comes to the 50th Anniversary Hit & Run, I jumped on one of the first pre-production auctions that came across the board, and the result is I have a figure that is very nicely different and adds a cool element to my Hit & Run collection.

As you can see from the images below, the pre-production figure is considerably different.

  • Different shade of gray skin color
  • No hair
  • No skin camouflage
  • No uniform camouflage
  • Black boot color goes to the knees
  • No camouflage on the helmet
  • No camouflage on the backpack

Check out some of the comparison images above.  I’m really glad I jumped on that pre-production auction, and this is just a small example of why some collectors focus on them.

50th Anniversary Hit & Run
  • Character
  • Sculpt
  • Articulation
  • Paint Deco
  • Accessories
3.5

Summary

Another version of my favorite G.I. Joe character. With a parts build carried from previous versions of the character (with slight leg tweaks) he’s got great sculpting and articulation, but the paint scheme is pretty hit or miss.

Pros

1 – HIT & EFFING RUN
2 – The basic body build is great, lending to excellent articulation and sculpting
3 – More Wolf Squad is always a good thing
4 – Love the camouflage paint pattern on the helmet, backpack, and legs

Cons

1 – Flesh paint is a very strange shade of gray that looks unnatural
2 – Camouflage paint apps missing on the torso doesn’t look right

G.I. Joe 50th Anniversary Gung Ho

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So this is it…as much as Destro and Leatherneck were the stars of the show for the first go round of the 50th Anniversary, this second wave was all about Storm Shadow and Gung Ho, with most of the focus squarely on G.I. Joe’s first Marine.  So, what’s the verdict?

Pretty excellent, in truth.  Nearly perfect, I dare say.

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Leveraging the sculpting skills of Fred Aczon, now of Boss Fight Studio, Gung Ho is a work of art from a sculpting standpoint.  I believe the figure is brand new from head to toe, standing tall and wide in stature, as the classic character should. Interestingly, he’s not quite as tall as Leatherneck or Destro, but stands somewhere in between those two and more “normal” sized figures.  I still find it amazing that Gung Ho was deemed important enough to be included in the first 25th Anniversary 5-Pack, but somehow not important enough to be re-released in his classic visage ever since.  There were a few other versions of the character interjected into various lines, but none that really did the character justice.  This one does, in spades.

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The new head sculpt is chock full of great character, with the handlebar moustache and the familiar Marine cap.  The torso and arms look great, and the legs are great, too, allowing Gung Ho to stand tall and sturdy.  Leg joints and plastic quality feel better than we got with Destro last year with a functional holster and knife sheath on the boot.  At this point we have several different great legs for these tall characters, and kudos to Hasbro for not just re-using Roadblock or Destro this time around.

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Paint applications are good, looking very much like the classic ‘83 version of this character in a similar powder blue camouflage.  The Marine Corps tattoo on his chest is incredibly well done, too.  It’s huge on his chest and covers some serious real estate, not just kind of tossed on there as the ‘07 version was.  This Gung Ho is prouder than ever of his Marine Corps heritage!

Accessories

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The Joe Marine comes with a ton of gear including a great looking newly tooled vest, a re-released grenade launcher, mini gun w/ backpack, pistol and knife.  He also has Duke’s smaller, paratrooper format M-249 SAW heavy machine gun for good measure.  Yeah, Gung Ho is pretty strapped, and the gear is really nice.  I would have loved to have seen a slightly more normal assault rifle for standard military operations, but who can complain?  I’ve got plenty of extra gear to go around.

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Just as the tall and imposing Destro and Leatherneck figures were last year, this rendition of Gung Ho is the star of the second series of 50th Anniversary figures, and he deserves his place in the limelight.  There is almost no possible place for complaint with the figure, as its design and execution are both top notch, giving us one heck of a great new version of the G.I. Joe Marine.  Sure, it took us eight years to get a new version of the classic Gung Ho character, but some might say it was worth the wait.  He is truly stellar.  My hope at this point is that they take this figure and redeco him in some more realistic camouflage for the Marvel issue #39 era of jungle operations.  This version of Gung Ho would look pretty spectacular in more realistically colored camouflage.

50th Anniversary Gung Ho
  • Character
  • Sculpt
  • Articulation
  • Paint Deco
  • Accessories
4.9

Summary

With all the great sculpting and none of the plastic quality issues as last year’s 50th Anniversary series, Gung Ho stands at the top of the mountain this year. It almost makes the eight year wait worthwhile. Very little to complain about with this fantastic figure. There are some nitpicks, but they’re very small, and as a whole, this is one heck of a great 1:18 action figure.

Pros

1 – Spectacular sculpting
2 – All new figure from head to toe
3 – Represents a key character that was badly in need of an update
4 – Large stature to reflect Gung Ho’s imposing presence

Cons

1 – Minor paint quibbles. Tattoo is a bit large, some camouflage pattern paint mess

2 – The fact that the Gung Ho/Shadow Guard pack wasn’t packed more than just one per case

G.I. Joe 50th Anniversary Crimson Shadow Guard

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Ever since they were first revealed back in the new sculpt era, I’ve been resistant to the concept of the Shadow Guard.  First and foremost, the Crimson Guard are already supposed to be the upper echelon of elite Cobra operatives, do we really need a MORE elite Elite Cobra operative?  Crimson Guards were always undercover officers and administrators, and not so much the field combat arm (with the Crimson Guard Immortal at least filling out that role somewhat), so I couldn’t figure out how the Crimson Shadow Guard fit in there.  Plus, there’s the whole crimson theory…what’s the purpose of a Crimson Guard who isn’t actually crimson?

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From a field operations standpoint, I do have to admit I love the G.I. Joe: Retaliation version of the Crimson Guard.  His tactical vest, newly tooled helmet and terrific accessories all add up to a great update to the Elite original.  Much as I hate to say it, getting a Shadow Guard version of this combat equipped Crimson Guard is kinda neat.  I love the new head sculpt, and the parts choice works well, too.  I’ve never loved the original 25th Anniversary Crimson Guard legs, so repurposing the Alley-Viper legs for this works well for me.  Same with the Shock Trooper arms.  It gives the Crimson Guard figure a more combat oriented look with far better articulation and range of motion than the 25th Anniversary version.  The more modern sculpting and articulation has done wonders to make the figure look cool, but still retain a somewhat regal air.

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Even as a repurposed figure in just a new paint scheme, I like the Shadow Guard, but don’t love it.  I still struggle to rationalize his purpose in the Cobra hierarchy, but I know there has been some fan demand out there for it, so Hasbro’s decision to satisfy those fans makes sense.  It also helps that the basic construction of the figure is a lot of fun, regardless of where it fits in the grand scheme of things.

Accessories

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Crimson Shadow Guard comes with the Retaliation Crimson Guard tactical vest, backpack, sword, and bevy of offensive weaponry.  They all work well and for a more combat oriented version of this Elite trooper I enjoy them quite a bit.  The weapons work for ornamental purposes or actual combat purposes, and the designs are great, too, even if it’s more of the same.

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I can’t quite figure out how this guy fits into the grand scheme of things, but the figure execution is nice.  Much of the credit for that goes to the Retaliation designers, but the Shadow Guard concept is done well here.

50th Anniversary Crimson Shadow Guard
  • Character
  • Sculpt
  • Articulation
  • Paint Deco
  • Accessories
3.2

Summary

Using the really fun G.I. Joe: Retaliation Crimson Guard as a base figure, the Crimson Shadow Guard makes for a nice version of the new sculpt era COBRA division. While I can’t quite rationalize the existence of this branch of the Crimson Guard in my head, the execution is nice, I like the figure build, and he’s got some great gear.

Pros

1 – Great sculpting courtesy of the G.I. Joe: Retaliation rendition of this figure.
2 – The black paint apps do have an air of menace
3 – Lots of great accessories
4 – I’ll never complain about revisiting concepts from the 2003 – 2005 era

Cons

1 – Still don’t quite understand the need or purpose of the Shadow Guard
2 – The figure could have used some nice gold trim in certain places

G.I. Joe 50th Anniversary Storm Shadow

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I have a very mixed feeling when it comes to the 1988 version of Storm Shadow.  My first reaction is resistance, because I’ve always loved Storm Shadow as a foil for Snake Eyes, and it was disappointing to me when he shifted over to the G.I. Joe side.  Between him, Zartan, and Destro, it feels like COBRA gets skinnier and skinnier with their credible threats to the Joe team.

That being said, I also have fond memories of this figure.  Back in ‘88 I lived in (very) small town Vermont and rarely had the opportunity to buy new G.I. Joe figures.  I was making my routine run down to the local General Store, just to get candy or something, and happened to take a perusal through the toy section.  Much to my shock and surprise, there were new G.I. Joe figures that I had never even heard of before sitting on a peg there.  Right out in front was the 1988 Storm Shadow!

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Well, because this was a general store in small town Vermont, each figure was like eight dollars, a great deal more than the four bucks or so I was used to paying at the (semi local) department store.  My eyes grew wide, and I immediately dropped the figure and RAN all the way home, desperately digging through every corner of the house for spare change.  Half an hour later, I’d manage to cobble together the required money and travel back to the local store and was practically skipping home with the new Storm Shadow figure tucked under my arm.  It was a good day.

Fast forward too many years and we saw a terrific looking update to this figure at the Concept Case display at JoeCon in 2013 (no he wasn’t in the first concept case, but he was in the second).  With some key new tooling and lots of existing parts it was a pretty nice looking update to the ‘88 classic…actually forget “pretty nice” it looked damned perfect.  But as we know, sometimes figures that look perfect in concept don’t always execute to that same perfection, and the retail release of Storm Shadow does have a few shortcomings.

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The base figure uses most of the G.I. Joe: Renegades/30th Anniversary version of the character, and it’s pretty tough to go wrong there.  As one of the best figures in G.I. Joe’s right history of great figures, that Storm Shadow stands on the mountain top as a shining example of what can be done in the 1:18th scale.  Using the same upper arms, torso, and upper legs as that Storm Shadow, it was tough for this figure to go wrong, and thankfully the lower arms, lower legs, and new head only add to the awesomeness.  I believe these parts were all sculpted and tooled for a retail release of this figure, but I may be wrong on that.  Regardless, the new parts compliment the existing parts perfectly, and it ends up taking a fantastic base figure and making it fantastic-er.  The separated fingers, a remarkable achievement the first time around, continue to be exceedingly useful here, allowing this updated Storm Shadow to really notch an arrow for his bow.

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For the most part.  The only issue I have is that for whatever reason the new head doesn’t sit real well on the existing torso neck peg.  It gives the figure an unusually long neck, but honestly, that’s a pretty quick fix if you’re so inclined.

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The other disappointment to me is that while the concept case Storm Shadow had his trademark belt of pouches, this version does not.  I can only imagine they were costed out somehow, but that’s quite unfortunate because they are one of the defining traits of the figure.  He looked pretty terrific with those pouches, and it’s a pretty glaring omission to look at the final figure and not see them.  Hard decisions must often be made during the production process, I just wish perhaps they had found a way to cut somewhere else so the pouches could have been maintained.

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Beyond those two disappointments, the figure is pretty stellar.  Articulation is fantastic, he maintains the great separated finger hands of the original, and the ‘88 homage paint scheme is crisp, accurate, and aesthetically pleasing.  From a plastic quality perspective, I feel like the figure is a shade or two below some previous years, but doesn’t feel quite as thin and cheap as last year’s 50th Anniversary run.

Accessories

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Like Spirit Iron-Knife, Storm Shadow comes with a number of great accessories.  Ironically, he comes with the compound bow and arrow quiver that the Pursuit of Cobra Spirit Iron-Knife came with a few years back.  He’s got what appears to be a newly tooled backpack faithful to the original that actually opens up with some great concealed details inside a re-release of a great backpack that came with a Comic Pack version of the character several years ago, and like Spirit, showcases how great some of those past accessories were, even if the figures themselves could have used some improvement.  The backpack was so great, I completely forgot it was originally released a number of years ago!

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He has two swords with red handles and a climbing claw, all of which are very nice call backs to the figure we received in 1988.  Lastly, he has a removable rope harness to replicate the look of that figure, too, though it’s pretty big and doesn’t fit the torso especially well.

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This figure is honestly pretty great.  It has some unfortunate drawbacks compared to the Concept Case version, but as I said, I think we all know that things sometimes get cut in the production process.  I feel pretty strongly that they should have tried to find a way to keep the pouches, and I wish the head sat a bit lower on the neck, but besides those minor complaints, this is one heck of a great looking update to the classic ninja character.

50th Anniversary Storm Shadow
  • Character
  • Sculpt
  • Articulation
  • Paint Deco
  • Accessories
3.8

Summary

Classic character in his classic 1988 G.I. Joe themed battle togs, this revamped modern rendition of Storm Shadow is excellent in many ways. It drifts just short of perfection with some cost cutting decisions, and part fit issues, resulting in an elongated neck.

Pros

1 – Base figure (30th Anniversary/Renegades Storm Shadow) is fantastic
2 – Nice selection of newly tooled parts which look great.
3 – Great backpack, which really opens and contains nicely detailed gear
4 – As with most of these ninja figures, articulation and figure balance are both stellar

Cons

1 – A little paint slop mixed within the gray camouflage
2 – Apparent cost cutting removed newly tooled pouch belt seen on the concept case figure
3 – Head and neck fit is off, making the figure’s neck look a bit too long
4 – Existing rope for torso doesn’t fit great

G.I. Joe 50th Anniversary Spirit Iron-Knife

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The 50th Anniversary line that came about in 2014 was what felt like kind of a last ditch olive branch to the fandom to celebrate our brand’s 50th anniversary, even if our 12” other brothers weren’t the focus as perhaps they should have been (at least partly).  It was obviously greatly inspired by vintage designs, using a lot of existing tooling and characters that appeared just as they did back in the 80s.

For this second iteration of the 50th Anniversary line, we certainly get some of that as well, but part of it also feels a bit more new.  The introduction of the Wolf Squad and some different vehicle elements separates this line at least a little bit and makes it seem to exist better as a continuation rather than just a revisiting.  Spirit Iron-Knife is a good example of that.

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Rather than just a re-release of a classic deco type figure, or the Pursuit of Cobra version released to Toys “R” Us, Hasbro goes in a slightly different direction, giving us a version of Spirit in a unique desert camouflage color pallet.  His parts are all existing, from the aforementioned Pursuit of Cobra version for his head sculpt, with what looks to be Retaliation Flint for the torso and arms, with Resolute Snake Eyes legs.  It’s a unique combination of parts that work pretty well giving us a figure that remains really well articulated throughout.  The elbows and wrists are terrific, allowing him great flexibility to hold his various weapons, including the dart gun that’s normally a real pain.  The handle and trigger guard combination on the dart gun still makes it a bit of a challenge for Spirit to grasp, but it can be made to work, which is more than can be said for previous versions of the character.

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As mentioned, the camouflage and paint colors seem to focus on desert camouflage, with a basic tan shirt and sleeves, and a camouflage pattern on the legs.  The leg design isn’t especially intricate or detailed, but works well enough, and maintains a style that G.I. Joe has used since the beginning.  Darker brown boots and kneepads offset the lighter colors well, and Spirit’s skin is a nice variable shade of color as well.

Accessories

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There are a number of neat accessories for Spirit Iron-Knife here, mostly refreshed from his 25th Anniversary version.  He’s got the same great backpack and dart gun combination with removable cartridges that plug into the weapon.  I had almost forgotten how great those accessories were when they came with that version of Spirit so many years ago.  I really don’t like that figure much, so I tend to block out the entire release, but the accessories are really very nice, and work well in this new version as well.  As I said, the thick handle and tight trigger guard make it a bit tough for him to hold, but not impossible.

He comes with the same tactical vest that the Pursuit of Cobra version did (carried forward from the Rise of Cobra Pit Commando I believe) and that works quite nicely, too.  He also has a knife and machete, though unfortunately no place to store either one.  I also can’t help but wonder why a desert version of the figure needs a machete in the first place.  A secondary weapon would have been nice, I’d think a dart gun could only carry you so far.

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I’m surprised at how much I like this version of G.I. Joe’s first tracker.  It’s a very straight forward combination of parts and deco, but it’s an effective combination and the end result is pretty fun.  Good accessories and an aesthetically pleasing paint job.  Pretty nice job on this one.

50th Anniversary Spirit Iron-Knife
  • Character
  • Sculpt
  • Articulation
  • Paint Deco
  • Accessories
3.6

Summary

A fixture on the G.I. Joe team since 1984, this version of Spirit relies on some familiar themes, but also goes in some different, appreciated directions.

Pros

1 – Good use of modern parts, resulting in great articulation and sculpting
2 – Color scheme on the skin shows some ethnic variety
3 – Love the 25th Anniversary dart gun and backpack

Cons

1 – Some paint slop in certain places
2 – The collar looks odd when he’s not wearing the vest
3 – Would have liked additional more modern and functional weaponry

G.I. Joe 50th Anniversary COBRA Commander

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One of the best, if not the best, version of Cobra Commander ever released, the G.I. Joe: Retaliation Ultimate Cobra Commander did pretty much everything right.  I think the only complaint I really have is the shallow holes in the feet and rocker ankles that don’t allow him to stand on display very well.  

Beyond that, the figure was perfectly sculpted, excellently detailed, and amazingly well articulated, giving us quite simply the best classic version of the Cobra Commander we’ve seen.  Pretty exceptional.

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For this 50th Anniversary re-release, they chose that figure as a base, and who can fault them for that?  It’s pretty much the perfect choice, and ever since the mid 90’s, repainting Cobra Commander in black has been a staple deco choice.  For this particular release, they went to black and red, and it’s an aesthetic I actually really enjoy.  I loved the colors of the repaint G.I. Joe vs. Cobra Cobra Commander, even if the t-crotch figure itself was lacking a little in execution.  Black and red is a great color scheme for him, in my opinion.  The only real question I have is with the red boots.  I’m not sure what the thought process for that choice was, to be honest.  I love the red hood, the red gloves, and the red shoulder cape, but I’m not too sure about the red boots, mostly because they kind of look like red spats with the pants and shoes combination.

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The look I enjoy most is probably the red cape with the battle helmet, it’s got a great split of black and red and looks good, plus it pays a neat homage to the Spy Troops era, in which a Shipwreck figure came with a Cobra Commander disguise.

Accessories

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Cobra Commander doesn’t come with a whole lot.  He’s got the two heads (black helmet and red hood), shoulder cape, two canisters of a mysterious red liquid, his pistol, and a Rise of Cobra pulse rifle.  It’s an interesting combination of weaponry, but is pretty fun and actually brings some new stuff to the table here.

I could see the red liquid being some kind of power source for his futuristic rifle…that’s the thought process I’m going with.

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Cobra Commander is a decent enough update to the more familiar blue suited original from the G.I. Joe: Retaliation line.  I’m not sure it was a figure that folks were clamoring for, but it’s a nice update and I find myself liking the black and red paint scheme (minus the weird color breaks for the boots).  He’s got some fun gear, and the whole “battle in a box” concept works well here, too.

50th Anniversary COBRA Commander
  • Character
  • Sculpt
  • Articulation
  • Paint Deco
  • Accessories
3.2

Summary

Not sure if we really need yet another COBRA Commander figure, but he’s been sporting black ever since the 90’s, and it’s tough to turn down any uses of the excellent G.I. Joe: Retaliation Ultimate COBRA Commander tooling. It’s a great base figure, and the black is striking, though the red trim is a little hit or miss in its placement and application.

Pros

1 – COBRA Commander in his most immaculately sculpted figure ever
2 – Great inclusion of both the battle helmet and hooded heads
3 – “Battle in a Box” concept works well here, and I like the red liquid canister bombs

Cons

1 – Red boots don’t work especially well and look more like bright red shoes
2 – As with the previous figure, the rocker ankles hurt the depth of the peg holes in the feet and make the figure hard to stand
3 – The red trim in general would work better as a compliment rather than a predominant color on the hood, cape, and gloves. The color breaks don’t look especially natural