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This review brought to you by the fine folks at Entertainment Earth!

Entertainment Earth

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Out of all the deluxe Combaticons, Brawl was probably the one I looked forward to most, simply due to his alt mode. As a G.I. Joe fan, I really dig seeing Transformers geared up as true military machines, even though I break out in hives thinking of the twisted up scale of some of these vehicles.

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Brawl is the one completely new figure amongst this crew of repaints, and in vehicle mode, I love it. The tank looks cool and distinct, standing out among the crowd, impressing with its armor and cannon when intermingled with repainted pick up trucks, scrawny fighter jets and sports cars. Brawl means business.

Unfortunately, once you get Brawl into robot mode, it starts to feel like maybe Brawl is going out of business. At first glance, he looks great. Broad shouldered, stocky, and very aggressive looking. Pretty much how you’d expect a tank that turns into a robot to look. But once you start posing him, you run into some annoying problems. His shoulders are connected at a very restrictive shoulder joint, connecting stubby arms directly to his torso, and limited his arm movements by a considerable margin. The result is a figure that can do little more than flap his arms or rotate them very close to his body. At the waist, there’s no real connecting joint either, so the top half of the figure just kind of floats there and doesn’t hold together, so he’s constantly pulling apart and is tough to move into a really nice pose. It’s disappointing, because these are two pretty key issues that, from a design standpoint, Hasbro has overcome, at least until now.

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Throughout the bulk of the Combiner Wars line, they’ve (almost magically) been able to mesh design with articulation, and give us two very effective modes without sacrificing play factor. In the case of Brawl, they don’t quite succeed, which is all the more frustrating since this is the only newly tooled figure of the wave. The hope would be that this one newly tooled figure would be great enough to rise above all the repaints, when in fact, it ends up drawing the rest of the wave down a bit.

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I love the colors, I love the concept, I desperately want to enjoy Brawl, but the fact remains that he’s the wave’s greatest disappointment, which is extremely unfortunate.

Combiner Wars Brawl
  • Character
  • Articulation
  • Vehicle
  • Robot Mode
  • Transformation
2.8

Summary

Maybe I wouldn’t be so harsh on this figure if I wasn’t looking forward to it so much, but the end result of my experience with Brawl can simply be summed up as “disappointment”. To date, Combiner Wars figures have excelled in both modes, managing to give us great, fun vehicles with exceptionally well designed and articulated figures. Brawl does great in the vehicle department, but with funky shoulders and no connecting joint at the waist, completely falls short of the robot mode. He can barely move his arms, and he has a tendancy to flop backwards at the waist, which makes him almost useless in robot mode to me. Again, maybe if I wasn’t so excited for the only completely new figure in the assortment I wouldn’t have been so disappointed, but I was and I am.

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